The rule of 3 prevents you fielding a stand-alone Battle-Forged Inquisition army above a few hundred point's especially now that you're limited to 1 Inquisitor per detachment. All of them are M7 WS2 BS2 S4 T4 Ld9 Sv6, not that you care about their armor save, or usually, their leadership. Without this stratagem your gallant effectively becomes a big computer game boss after a player who’s just out of reach, combine with deaths grip to crush that character who thought that they had the higher ground. The smash profile clocks in at S: User, AP-2, 3D along with x3 hit rolls - and no -1 to hit! Uniquely, does not follow the concepts of feudalism or chivalry, as most other Knight Houses do, and are, instead, nearly completely devoted to the Adeptus Mechanicus and the Omnissiah. - now sitting at 115 points more than a Knight Castellan. GW calls it a big knight, but it isn't that much bigger than the classic knight chassis), with 28 wounds each, the usual strength and toughness of 8, a 3+/5++ and packed full of guns. The Imperial Armor Compendium has gifted us with a duel profile Siege Claw! Because they are all single-model units, 100% of the unit can throw a grenade when they want to, which is only really useful on the Culexus. (CP rerolls can't be used for that anymore) Combine with the Mark of the Omnissiah Heirloom for regen shenanigans. The most tolerable burden of all, though it does mean anything that would normally trigger on a hit roll of 6 won't work unless you roll another 6. Your Warlord adds +1 to all hit rolls against that unit. You could use this to make an enemy commissar BLAM one of his friendly guardsmen. Cannot be combined with Deathgrip, Thunderstomp, or Chainsweep. Magaera. Machine Spirit Resurgent is arguably the best stratagem in the codex, allowing you to use the top row of the damage table (which cancels out the Weary Machine Spirit burden). Stratagems -Staunch Allies (2 CP): Use immediately after an enemy unit declares charge at an IMPERIUM unit that belongs to you. Then, take a Preceptor to be your warlord in a detachment with all your Armigers (giving them the Helm of Dominatus and whatever warlord trait suits the situation, a 4++ invulnerable save is recommended though). And not just for Gallants (who go from distraction Carnifex to Inescapable Colossus of Destruction). Use Flanking Maneuver on a Valiant with Landstrider (why landstrider? Knight Crusader [25 PL, 523pts]: Character (Knight Lance), Heavy ... it has been pointed out that 9e Chaplains now must be on the board to ... regional and local meta, news and events surrounding the competitive scene, and for workshopping lists and tactics in the various games that fall under the Warhammer catalogue. A massive increase in damage output. A flat upgrade over the basic version and your best melee weapon, combine with additional re-rolls and bonus’ to hit and your knight can lay even a warlord Titan low. A good if not amazing all-rounder. Tactics. Instead of a Household Tradition, Freeblades get to pick one Quality (or two if they roll for it) that gives them a significant boost. She also has Dirgesinger, a converted shuriken catapult. Guard armor can be useful as well, sporting weapons that are comparable to many of the weapons the Knights can take, allowing you to specialize your knights more if you so choose. While nowhere near as strong as he is with Canis Rex, he can still put out a few potshots with some Guard squads covering him, and Canis Rex isn't considered destroyed until Sir Hektur is also slain. Legacy of the Black Pall, from House Mortan, makes your chosen Imperial Knight incredibly difficult to hit at long range, while Vulker’s Adamantium Knight prevents anyone from wounding you on anything better than a 4+ – perfect if you’re going toe-to-toe with other Titanic units! You are therefore one of the weaker factions to the point that pure knight lists are rarer than a GW codex not needing an FAQ. This gives me a lot of points if I want to do the Vows as I write the list. Household Traditions - Hunters of the Foe: Allows re-roll wound rolls of 1 in the Fight phase targeting anything under 12 wounds. This gives you an average threat range of 14" + 10.4" + 10.4" = 34.8" average melee range. Combined with its 2+ BS 6 shots S12 Ap4 D6 makes it outperform the errant. Also give this monster Land Strider to have a 7 inch charge with a full health melee Lord of War. Still worry about massed melee with the above option though, since your Castellan still only has WS+4, so if your opponent floods in enough dudes you will still die due to sheer numbers. Overall, the Thundercoil Harpoon is a "fun" option and is best suited for: Stuff with lots of wounds but no invulnerable saves, like Baneblades, Land Raiders, Tyranid monsters of all types, and Gorkanauts, Dealing the final fuck you to said stuff when they are at 11 wounds or less (10D + d3 mortal wounds), The gauntlet gives you access to the Death Grip stratagem, which is a death sentence for any infantry warlord. and both Rangers and Vanguard are 9 points per man, so a minimal battalion runs for as little as 205 points. Though not included in the statlines, each model does still possess the same stomp attack as any codex knight. Greyfax - Hector Rex is a better denier if you're prepared to pay a premium. I am a big fan of the Imperial Knight as a model, and would like to incorporate one into my army list at some point. Confirmation of above? Having inquisitorial detachments disrupts SM doctrines unlike the NOFOS however there are no negatives at present for combining with other factions such as Astra Militarum or Admech. Space wolf, Custodes, Mechanicus, even chaos versions if you don't like the new heretical models. Thematically, House Cadmus are the huntiest hunters to ever hunt. Not a huge issue as long as your strategy doesn’t rely on specific stratagems, but you may end up wishing you could make that Command Point Re-roll. In the case of Cerastus Knights, they all lose one wound to go to 26 total, and all but the Lancer have their speed reduced to 12" (the Lancer keeps the 14" movement). With the new codex, take full advantage of this knight. The Grav/Claw combination is pretty interchangeable with the warglaive. Unlike the Dominus Knights, who are only an inch or so taller than a normal Knight, these things are big. The Imperial Armor Compendium bumped up the Lightning Cannon to an. Household Traditions - Omnissiah's Grace: Straight and simple 6+++ against non-mortal wounds, totaling to T8 3+/5++ranged/6+++. Yeah, odds are that volcano lance will fuck up a Leviathan Dreadnought, but if he gets lucky with his saves, at least you have these bad boys hanging around. Toughness-wise, the Crawler is on par with the Warglaive, but comes in 43 points cheaper. This also made their power and points cost a universal 5 or 95 respectively. Imperial Knight… In the grim darkness of the far future, ... Its only real use is in new Apocalypse game, where this terrain dont have downsides of 40k version. Other weapons are an extra cost on top. All the while your Castellan/Valiant survives. 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