Telling the time on an analogue clock can be a tricky concept for many KS1 children so making it part of a game is a great way to get them to practise the skill. This 'What's the Time Mr Wolf?' As the name suggests this was a ⦠The group is attempting to reach Mr Wolf without him first catching them. Mr Wolf may call "Dinner time! The group will take the same amount of steps toward the wolf as the amount of hours in the wolfs time. Whatever time the wolf ⦠What's the time, Mr Wolf? The other players will then take that many steps, counting them aloud as they go ("One, two, three"). One player is the wolf and everyone else is one of the piggies who ask him/her âWhatâs the time Mr Wolfâ. Eg: 10 o'clock. The children say âWhatâs the time Mr. Wolf?â The âwolfâ then replies with a time. It is great for helping children learning to tell the time as well as helping children understand strategy and develop their balance and muscle control. Then they ask the question again. We have taken a look this month at some of our most beloved school playground games. is the story of a day in the life of Mr Wolf and the interaction that he has with his friends.Each hour brings him into contact with different fairy tale and nursery rhyme characters, for example Little Red Riding Hood who delivers the post or ⦠", at which point he can finally turn around and see where everybody is, then try to catch somebody before they can make it back to the starting line. When Mr Wolf senses that somebody is close, he can call out, instead of a time like before, "It's Dinner Time! The Story: Whatâs the Time, Mr Wolf? British Bulldog. Country of Origin: Australia Fun Facts: Materials Needed: Your body Rules: A child is chosen to be the âwolf.â The chosen child turns his back from the other children and stands about 5 meters away. The children will then take as many steps as the time announced. âWhats the time Mr. Wolf? There are numerous variations on this game. ! The others would then take 10 steps toward the wolf. The both of them went back to there rooms but CRASH BANG WHOOP Suddenly they were transported to The Great Fire of London in 1666!! Mr. Wolf is sometimes called Mr. Fox and "dinner time" can be replaced with "midnight". Mr Wolf may call a clock time (e.g., "3 o'clock"). The wolf returns the call with a response of 1 through 12 oâclockâturning around to face the other children as he or she does so. eg, 2 o'clock = 2 steps, 6 o'clock = 6 steps etc. "/"Lunch Time", then Mr Wolf will turn around and chase the other players. interactive game is great for helping KS1 children practise telling the time to the hour. For example: Letâs say the wolf says itâs 10 oâclockâthe children can take 10 steps forward. etc. In some versions, the children stay still while they ask Mr. Wolf the time and take one step forward for each hour he says it is (7 steps if it's 7 o' clock, for example). 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